TECHNOLOGIST
Stephanie has over 25 years of hands-on experience designing, developing, testing, and delivering experiences with the latest immersive technologies including VR, AR, MR, AI, volumetric, mobile, gaming, projection mapping, blockchain, and Web3. A C++ native, conversant across game engines, 3D modelling software, graphics suites, and UI/UX wireframing, she specializes in leading teams to develop and implement technology in service of story and experience.

"Mirage" First integration of Volumetric Capture in SparkAR

"The Bright Continent" VR Film set the World Record for most simultaneous people in VR (200+) in 2015

1st President filmed in 360 with Barack Obama for "Kanju" in 2015.

"AngstVR" 360 VR Film helped high school students manage panic attacks and anxiety and became an educational resource for teachers.

Nokia Ozo 360 Capture for VR film "Monet in Giverny"

"Banshee Chapter: Oculus Rift Edition" became the 1st feature film in VR in 2014.

"Mirage" First Neon Light Target Activation in SparkAR

"Holojam in Wonderland" Co-located Virtual Reality Experience. New York, SIGGRAPH. Sunchaser Entertainment x NYU Future Realities Lab.

Embodied Navigation Research at Yale's Blended Reality Lab