Stephanie Riggs

Designing Human Experiences at Technological Turning Points

Stephanie
Riggs

Stephanie Riggs
Stephanie Riggs

Designing Human Experiences at Technological Turning Points

Stephanie
Riggs

Stephanie Riggs

EXPERTISE

Multidisciplinary foundation

Narrative, technology, and spatial experience converge in environments where traditional models no longer apply. My work explores how these domains combine to shape new forms of human interaction across entertainment and innovation.

01

Classical Narrative

Training in theatre and storytelling provides the structural grounding for my work. I explore how stories shape human interactions and how those structures change when audiences move from observers to participants.

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Emerging Technology

Across XR, AI, and spatial computing, I work at the boundary where new technologies require new conceptual frameworks. My focus is the human interface layer: how people understand, navigate, and make meaning within complex systems - and how those systems can better serve humanity.

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Spatial Experiences

From immersive theatre to interactive environments and corporate installations, I conceive and design experiences that embrace space, participation, and context rather than dependencies associated with linear plot.

Where You'll Find Me

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NiaXP

CEO & Co-Founder of NiaXP, pioneering Experience Intelligence. The interdisciplinary team builds AI-native human-first software experiences that enhance daily life and products to help businesses and people thrive with intention, connection, and meaning. Flagship product: PearlOS

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NiaXP

Project Preview

NiaXP

Stephanie Riggs

Speaking

Stephanie is trusted by Fortune 500s, prestigious conferences and international festivals to synthesize decades of experience into insight for teams and audiences around the world. She is known as a dynamic and inspiring speaker who challenges and delights while making complex topics applicable to the real world.

Stephanie Riggs

Speaking

Stephanie Riggs

Speaking

Project Preview

Past Work

Stephanie has transformed narrative, experience and immersive technology in ground-breaking projects across theatre, theme park, film, VR, AR, AI and experiential. From generative narratives to artificial intelligence, Stephanie passionately explores the possibilities of the future of story and technology with diverse, interdisciplinary teams.

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Past Work

Project Preview

Past Work

PASSION

Current Areas of Exploration

My work often begins with questions that appear across different mediums and disciplines. These inquiries shape research, writing, collaborations, and experimental projects.

01

AI-Native Human–Computer Interaction

Artificial intelligence is changing the conditions under which humans interact with computational systems. Instead of tools responding to commands, intelligent systems increasingly shape environments, memory, and context. I am particularly interested in how we interface with content and AI-native models designed for human collaboration with intelligent systems.

02

Blended Reality THEATRICS

Theater has always been a sandbox for new forms of human experience. Blended reality theatrics integrate live performance, immersive environments, and digital systems in real-time. The goal is not technological spectacle but new dramaturgical forms that meaningfully connect with audiences in a story-based experience existing in both physical and digital worlds.

03

Quantum Narratives

Traditional narrative models assume linear causality and singular perspective. Increasingly, media environments are interactive, generative, and networked. Quantum Narratives questions the relevancy of Aristotelian Poetics in generative environments and explores a new narrative paradigm that accommodates multiplicity, emergence, and parallel narrative states rather than fixed story arcs.

The Company I Keep

My work has intersected with media giants, research institutions, cultural organizations, and startups across multiple disciplines.

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What colleagues say

Across research, technology, and creative practice.

My work has intersected with research institutions, media giants, cultural organizations, and startups across multiple disciplines.

Riggs possesses a rare interdisciplinary dexterity that allows her to break new ground in conceptualizing and crafting narratives in immersive technology.

Testimonial Author

JEROME SOLOMON

Conference Chair, ACM SIGGRAPH 2017

Stephanie Riggs has been at the forefront of narrative innovation for years.

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Testimonial Author

FRANK ROSE

Frank Rose, author “The Art of Immersion” and Adjunct Senior Research Scholar at Columbia University School of the Arts' Digital Storytelling Lab

Stephanie Riggs emerges as a 21st century Marshall McLuhan, proving that the medium is so much more than just a message.

Testimonial Author

JESSE SCHELL

CEO, Schell Games

Stephanie is a brilliant creative leader and wonderful person to work with. She is incredibly openminded, fun, and down-to-earth.

Testimonial Author

MAYA P. LIM

Graphic Designer & Illustrator, "End of Storytelling" & "Quantum Narratives"

At Refinery29, we have a mission to change the way people see the world, to shake up the status quo, to reflect the world we are seeing around us. Stephanie embodies that vision.

Testimonial Author

AMY EMMERICH

President of North America & Chief Content Officer, Refinery29

Stephanie is that rare human who has both the intelligence, empathy, moxy and courage to helm the ship of a startup. 

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Testimonial Author

GREGORY ROBERTS

CEO, dsky / PlayMotion

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BACKGROUND

About Stephanie

Stephanie Riggs works at the intersection of narrative, immersive technology, and human-computer systems. Her work spans theatre, XR environments, institutional collaboration, and AI interface design.

She is the author of The End of Storytelling and Quantum Narratives, and currently serves as CEO of Nia, where she leads the development of Pearl.

She truly is the renaissance woman of the immersive era.

AR/VR ASsociation

She truly is the renaissance woman of the immersive era.

AR/VR ASsociation

She truly is the renaissance woman of the immersive era.

AR/VR ASsociation