What is SIGGRAPH and Why it Matters

Every year I keep an eye on SIGGRAPH for the craziest, coolest ideas and developments in the computer graphics world. Organized by ACM, SIGGRAPH is an international community of researchers, artists, developers, filmmakers, scientists, and business professionals who share an interest in computer graphics and interactive techniques. – See more on the SIGGRAPH website.

Just to give you an idea of what kinds of things you’ll find if you go to the conference…

In 1987, while Pixar was still a software company hawking its wares to Disney, John Lasseter premiered Luxo Jr and his “Principles of Traditional Animation Applied to 3d Computer Animation” paper at SIGGRAPH. These principles would be the foundation of the Pixar Studio films such as “Toy Story”.

Before there was Google’s Tiltbrush, Takeo Igarashi and his colleagues at the Tokyo Institute of Technology premiered a sketching interface called that allowed you to construct 3D shapes from 2D strokes in a Java applet. Takeo presented this at¬† SIGGRAPH in 1999.

If you’re looking for what’s next in the world of Computer Graphics, Interactions, and Virtual Reality, instead of scanning Twitter headlines, dive deep into some of the incredible papers published by ACM SIGGRAPH.¬†Better yet, attend this year’s conference in Anaheim, CA from July 24-28, 2016. I’ll see you there!

Lasseter Siggraph 1987


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