- Immersive Virtual Reality & Suicide Prevention Pt. 1
- Immersive Virtual Reality & Suicide Prevention Pt. 2
In Part 2 of our interview with Paul on the Not Old – Better podcast, Dusty Wright, Serena Belsby and I dive deeper into the FlyVR project. We discuss the music behind the project, the goal of the campaign, our personal connections to the cause, and why virtual reality is the perfect medium for a project based on suicide prevention and depression awareness.
Some of the things I have learned along this journey from our esteemed colleague Dr. Paul Quinnett, founder and CEO of QPR, a suicide prevention and education organization, have transformed how I view and discuss suicide. Among those:
- Many professionals who work in suicide prevention would prefer to get “commit suicide” completely out of our language.To “commit” implies a crime, and it is not criminal to suffer. Instead, the phrase “die by” or “die of” suicide is used.
- In 2014, the highest suicide rate (19.3) was among people 85 years or older. The second highest rate (19.2) occurred in those between 45 and 64 years of age. (Source: AFSP)
- Teen suicide is on the rise and researchers are looking in to it being “contagious”, in large part due to social media. (Source: Newsweek)
We hope that this project will transcend the stigmas of talking about depression and suicide, and even initiate conversations that could save someone’s life. As we say: Ask a Question, Save a Life.