When we create virtual worlds, we set parameters by which these worlds function. Often the interaction rules and objects of these worlds are based on…
Continue reading The Case Against Reality
Leave a CommentExploring the intersection of narrative, technology & entertainment
When we create virtual worlds, we set parameters by which these worlds function. Often the interaction rules and objects of these worlds are based on…
Continue reading The Case Against Reality
Leave a CommentThe Holy Grail of consumer-viable VR right now is finding a reliable combination of 1)untethered, 2)room-scale, and 3)social immersive environments. Pick 2 of of the…
Continue reading Can Holojam be the Holy Grail of VR?
Leave a Comment